Hey @Robert01,
welcome to simscale
.
The time consumption of a simulation depends on a few things,
- the count of cells in the mesh
- the count of used cores
- the simulation type itself
I didn’t see the Meshing properties in the tutorial, so maybe another algorithm (Hex-dominated) is used there ?
In terms of the differently looking results, you need to assign the Z velocity not the X velocity.
To get a nice color gradient, you have to use the point data instead of cell data.
Here is a very good summary about the different types.
Link
Best regards
Kai