SimScale CAE Forum

If you change Inlet Air Angles to evaluate Lift and Drag forces at various Angles of Attack, YOU NEED TO READ THIS ❗


#1

Since Lift and Drag forces are, by definition, required to be perpendicular/parallel to the oncoming air, THEN non-perpendicular inlet air NECESSITATES a rotation of OpenFoam force results IF you want those forces to truly represent Lift and Drag forces …

That statement pretty much sums up why some of us have had trouble understanding the force results of simulation runs where we have changed the Inlet Air Angle in order to evaluate the efficiencies of our geometries at different Angles of Attack…

I have come up with three methods that allow rotation of force values from/during Simulation Runs in order that they truly represent Lift and Drag forces.

Here is a project that demonstrates those three methods of OpenFoam force results rotation.

EDIT: Here is a project I just finished where I was having extreme problems :crazy_face: until I rotated the forces as above :smile:

EDIT: And here is an example where I think results from a simulation that varies the Inlet Air Angle have been mis-interpreted


#2

Props Dale! Very good job :slight_smile:

I will forward this to our engineers as well to have a look at that.

Cheers!

Jousef


#3

It is a sophisticated piece of cake: You decided to rotate your forces on (1.3, 0, 0) XYZ and you got the ‘tilt’? Would you be kind enough to shed some light on that riddle, Dale? :hushed::smiley:


#4

Sorry, I forgot I moved it there for ‘Force and Moments’ results. That was just an effort, at some point in the projects life, to move the rotation point somewhere close to the aerodynamic center so that the moment result was closer to zero…

In the ‘Hijacked Coefficients’ results chart data, I left the rotation point at the LE of the root airfoil (0,0,0)…


#5

And here is an example where I think results from a simulation that varies the Inlet Air Angle have been mis-interpreted.


DalesStuff: My Topics and Projects that I need quick access to :wink: