Floating Point error in meshing

Hi,

If you have a look at the meshing log of the operation, you will notice a huge number of cells in error.

It is definitely not normal for a mesh to have this huge quantity of poor cells, which indicates issues somewhere else in the setup. One common issue that I see is when the bounding box resolution is poorly set.

In short, the issue here is with these values, that seem to have been copied from a different mesh (which had a different orientation).

Make sure to use a bounding box resolution that will yield cubic cells (or close to cubic cells, at least :slight_smile: )