Hi @jciccosanti, the suggestion to go for a point mass + gravity is mostly because of consistency - I think this makes it clearer that you’re attaching a weight. The effect should be the exact same as the force (for the static case).
Regarding the Deformable / Undeformable question, this makes a bit more difference. Since Undeformable makes the connections stiff, we should expect 2 effects:
- The faces will not change shape (as if they were “glued” to these spider like elements) - which seems to be desirable.
- The simulation will be more efficient and stable, as the “deformable” option creates new chalenges that need to be addressed (since now the faces are free to deform).
Cheers
