Create a slim-scale, anatomically proportionate human hand skeleton mesh and armature.Palm Base & Thumb (Carpometacarpal): Implement as a saddle/ball-socket joint.Major Knuckles (Metacarpophalangeal / MCP): Implement as \(3\)-degree-of-freedom ball-and-socket joints, allowing for flexion/extension and abduction/adduction.Inner Finger Joints (Proximal & Distal Interphalangeal / PIP & DIP): Implement as \(1\)-degree-of-freedom cylinder (hinge) joints constrained to primary flexion and extension.Simulation Setup: Ensure all joints have defined axis limits to match normal human range-of-motion constraints and are rigged with inverse kinematics for fluid, moveable grasping and moving simulations."
by simscalesimscale
Joyboy2010 created this project
1 day ago