Generate a 3D skeleton model of a human right hand and palm, optimized for dynamic physics simulation.Palm & Thumb Structure:Create 5 metacarpal bones for the palm. The Carpometacarpal (CMC) joint of the thumb must be a ball-and-socket (or saddle) joint to allow for circumduction, opposition, and a wide range of motion.The 2nd through 5th metacarpals should be mostly rigid against the carpal (wrist) region, connected by limited flexibility joints to simulate the natural arch of the palm.Finger Joints:Knuckles (MCP - Metacarpophalangeal Joints): These must be ball-and-socket (or universal/spherical) joints. They allow flexion/extension (opening/closing the hand) and abduction/adduction (spreading the fingers).Middle Joints (PIP - Proximal Interphalangeal Joints): These must be hinge or cylinder joints with a single degree of freedom (1-DOF). They should only bend up and down on a single axis.Tip Joints (DIP - Distal Interphalangeal Joints): Also configured as hinge or cylinder joints (1-DOF) for curling the fingertips.Simulation Readiness:Ensure all joints have strictly defined rotational limits (min/max angles) mirroring natural human biomechanics to prevent collapsing during simulation.Assign collision meshes to all bone segments to prevent them from intersecting.The model must be fully rigged and actuator-ready, with each movable joint marked as an independent Degree of Freedom (DOF) so it responds properly when applying external forces or running inverse kinematics algorithms."
by simscalesimscale
Joyboy2010 created this project
1 day ago