# My First Simulation

**URL:** <https://www.simscale.com/forum/t/my-first-simulation/89649>\
**Category:** Using SimScale\
**Created:** [July 25, 2020, 12:10am UTC](https://www.simscale.com/forum/t/my-first-simulation/89649 "2020-07-25T00:10:27Z")\
**Posts on this page:** 1\
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**Author:** ![Kai\_himself](https://www.simscale.com/forum/letter_avatar/kai_himself/32/5_5575768a8748004e209b776fc1b2916d.png) [@Kai\_himself](https://www.simscale.com/forum/u/Kai_himself)\
**Post date:** [July 25, 2020, 4:29am UTC](https://www.simscale.com/forum/t/my-first-simulation/89649/2 "2020-07-25T04:29:04Z")

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Hey @Robert01,  
welcome to simscale 🙂 .  
The time consumption of a simulation depends on a few things,

- the count of cells in the mesh
- the count of used cores
- the simulation type itself

I didn’t see the Meshing properties in the tutorial, so maybe another algorithm (Hex-dominated) is used there ?  
In terms of the differently looking results, you need to assign the Z velocity not the X velocity.  
To get a nice color gradient, you have to use the point data instead of cell data.  
Here is a very good summary about the different types.  
[Link](https://www.simscale.com/forum/t/post-processing-data-types/81139)

Best regards  
Kai

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